ESA and Video Game Aggression

The ESA argues that video game play does not promote violent behavior, as evidenced by scientific studies.  They also argue that video game rating systems (ESRB) allow parents to be informed about game content.  The ESRB’s site provides a pdf  which  explains a summary about video games and violence from the ESA’s perspective.

Below are a number of academic/scientific studies the ESA cites in their argument that video games are not linked to violence, including one study by Ferguson (2009), cited in the context section of media aggresion of our site:

  • Ferguson, Christopher J. and John Kimburn. “The Public Health Risks of Media Violence: A Meta-Analytic Review.” Journal of Pediatrics 154 (2009): 759-763. Web. 10 Aug. 2011. (
  • Kutner, Lawrence, PH.D. and Cheryl K. Olson, ScD. Grand Theft Childhood: The Surprising Truth About Video Games And What Parents Can Do. New York: Simon & Schuster, 2008. Print. (
  • Ferguson, Christopher J., Stephanie M. Rueda, Amanda M. Cruz, Diana E. Ferguson, Stacey Fritz and Shawn M. Smith. “Violent video games and aggression: Causal relationship or byproduct of family violence and intrinsic violence motivation?” Criminal Justice & Behavior 35 (2008): 311-332. Web. 10 Aug. 2011. (
  • Grimes, Thomas, James A. Anderson and Lori Bergen. Media violence and aggression: Science and Ideology. Thousand Oaks: Sage Publications, Inc., 2008. Print. (
  • Sternheimer, Karen. “Do Video Games Kill?” Contexts 6.1 (2007): 13-17. (
  • Donahue-Turner, Beth, Psy.D. and Amiram Elwork. Constitutional Kombat: Psychological Evidence Used to Restrict Video-game Violence. Diss. Widener University, 2009. Ann Arbor: UMI, 2010. Print. (
  • Boyle, Raymond and Matthew Hibberd. Review of Research on the Impact of Violent Computer Games on Young People. Paper presented at the annual meeting of the International Communication Association, San Francisco, CA. 23 May, 2007. Stirling: Stirling Media Research Institute, Mar. 2005. Web. (
  • Salonius-Pasternak, Dorothy E. and Holly S. Gelfond. “The Next Level of Research on Electronic Play: Potential Benefits and Contextual Influences for Children and Adolescents.” Human Technology 1.1 (2005): 5-22. (

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