The VGVN isn’t the only advocacy group that tries to mobilize individuals in support of video games. The organizations featured here are in no way directly affiliated with or funded by the video game industry. As such, it might be useful to think about how the goals and methods of these groups compare to those of the VGVN. Even if the end goals are the same, it is important to understand how these groups all oppose video game censorship for different reasons.
We should also note that, while we do not feature any anti-video game groups in detail here, these groups do exist and are often affiliated with parent advocacy groups (such as the Lion & Lamb Project), anti-video game politicians, like California Senator Leland Yee, or activists like Jack Thompson.
The Entertainment Consumers Association (ECA) is a grassroots, non-profit member-driven association that advocates for the rights of video game consumers in the U.S. and Canada. During the Supreme Court case regarding violent video games, the ECA filed a brief in support of the industry, attached a consumer petition and staged a rally. Members of the ECA are encouraged to connect with each other through local chapters or social networking tools in order to help carry out specific action plans related to issues of video games and public policy. The ECA also hosts the GamePolitics website that compiles and comments on news stories about video games and politics.
Further Reading About The ECA and Consumer’s Rights:
- Gamers: A Political Interest Group? (1Up, August 18, 2005)
- How Tomorrow’s Supreme Court Violent Game Case Could Affect Consumers (Joystiq, November 1, 2010)
- What is the ECA? (YouTube, January 10, 2011)
The National Youth’s Rights Association (NYRA) advocates for the civil rights and liberties of young people. With over 10 000 members the NYRA is the largest youth rights organization in the U.S. Interpreting the attempt to ban the sale of violent video games to minors as an important youth rights issue, the NYRA organized a rally in support of the games industry. The group also worked with the American Civil Liberties Union and the National Coalition Against Censorship to file a brief in support of the games industry. To assemble this brief, the NYRA asked its community members to post arguments relating to the social, artistic or political value of games. The brief sent to the Supreme Court included many of these user comments.
Further Reading On the NYRP’s Role And Position During The Case